Minotaur

Common Minotaur Traits

 * Ability Score Increase: +2 Strength, +1 Constitution
 * Racial Traits:
 * Goring Rush - Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.
 * Hammering Horns - Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus+ your Strength modifier, you push it up to 10 feet away from you.
 * Horns - Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6  + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
 * Imposing Presence - You have proficiency in one of the following skills of your choice: Intimidation or Persuasion.
 * Languages: Common, Minotaur
 * Favorable Classes: Barbarian, Fighter, Paladin, Sorcerer